This is the complete list of members for Agent, including all inherited members.
AddNeighbour(Agent &neighbour, float distSq) | Agent | virtual |
Agent() | Agent | |
Agent(const int &id, const Point &start, const Point &goal, const Map &map, const EnvironmentOptions &options, AgentParam param) | Agent | |
Agent(const Agent &obj) | Agent | |
ApplyNewVelocity()=0 | Agent | pure virtual |
Clone() const =0 | Agent | pure virtual |
ComputeNewVelocity()=0 | Agent | pure virtual |
GetCollision() const | Agent | |
GetGoal() const | Agent | |
GetID() const | Agent | |
GetNext() const | Agent | |
GetParam() const | Agent | |
GetPosition() const | Agent | |
GetRadius() const | Agent | |
GetStart() const | Agent | |
GetVelocity() const | Agent | |
InitPath() | Agent | |
isFinished() | Agent | virtual |
operator!=(const Agent &another) const | Agent | |
operator=(const Agent &obj) | Agent | |
operator==(const Agent &another) const | Agent | |
SetPlanner(const Planner &pl) | Agent | inline |
SetPosition(const Point &pos) | Agent | virtual |
SetVelocity(const Point &vel) | Agent | virtual |
UpdateNeighbourObst() | Agent | |
UpdatePrefVelocity()=0 | Agent | pure virtual |
~Agent() | Agent | virtual |